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Learning Cap for Hand/Eye Coordination raised to 6Īutomatically Succeed all Hand/Eye Coordination passives

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Gained after Harry pitches an idea to the Mega Rich Light-Bending Guy and fails, otherwise the reward is 100 reál.Īfter Harry speaks to Evrart Claire, speaking to Call Me Mañana and passing an Inland Empire check will allow him to question whether he is a Boiadeiro himself. Gained after giving Egg Head the Reel of Magnetic Tape. Reveal Arno van Eyck gig posters in the world Smell both the card in the hidden compartment of the Damaged Ledger and the Apricot Chewing Gum Wrapper found in the pocket of Pour L'Homme Labourer Jeans. Gained after Harry continually hits inanimate objects. Requires Harry to pass a Conceptualization check while talking to Measurehead. Harry must agree to being an Art Cop after choosing 4 related dialogue options.

  • The Precarious World causes all Red Checks to fail while it is equipped, and once internalized, it will make both critical successes and critical fails easier to achieve when rolling for active Checks.Īfter successfully shooting down the Hanged Man, Harry can acquire this thought by giving Kim a high-five.Īfter successfully shooting down the Hanged Man, Harry can acquire this thought by high-fiving Kim and waiting for an Ace's Low (requires Interfacing ≥ 5).Ĭonceptualization passives heal +1 Morale and give +10 XP.
  • Opioid Receptor Antagonist prevents positive effects from drugs (speed and pyrholidon) while preventing any negative effects from alcohol.
  • Homo-Sexual Underground allows Harry to talk to Kim Kitsuragi about sexuality.
  • White Mourning offers an additional +20% zoom out distance.
  • Jamrock shuffle allows Harry to find more money in locked containers.
  • The Fifteenth Indotribe, Indirect Modes of Taxation, Hobocop and Wompty-Dompty Dom Centre offer extra Reál.
  • Jamais Vu (Derealization), Actual Art Degree, Mazovian Socio-Economics, and Wompty-Dompty Dom Centre offer small amounts of bonus XP.
  • While most thoughts simply offer bonuses to Harry's skill point totals, some have unique effects. Research time does not progress for internalized Thoughts while sleeping.ĭisco Elysium: The Final Cut Review - Pure Dynamite Forgetting a thought after this point will require a skill point to remove it, and it will be gone permanently from the Thought Cabinet for the remainder of the playthrough. After a set amount of in-game time has passed, the equipped Thought will cause "breakthrough", after which a white thought orb will appear, and it will become permanently internalized. During this process, the Thought may be equipped and unequipped freely, pausing or resuming the research. While a Thought is being researched, a temporary skill penalty or bonus will be granted.

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    If a free slot is available in the Thought Cabinet, a discovered Thought may be equipped to begin researching it. Not every Thought can be earned in one playthrough, such as White Mourning (and potentially The Bow Collector) being opposite to Caustic Echo depending on which ledger is acquired, or Ace's Low and Ace's High being more or less the same skill with minor differences. The Thought Cabinet and its Thoughts are a game mechanic in Disco Elysium, offering insight into your life prior to the case, as well as stat bonuses and other minor gameplay differences.ĭepending on choices made over the course of a playthrough, there will be a plethora of different Thoughts to internalize. The early version of the Thought Cabinet.








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